#include(graphics. h #include (conio.h #include(time. h #include (math. h #include(stdlib.h
7 CO ,
vstruct Point{
double x, y; COLORREF color;
12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
сОLОRRЕР сооrs[256] ={ RСВ (255, 138, 180), RСВ (252, 145, 196), RСВ (255, 144, 194) RGB (255, 144, 194), RGB (255, 143, 195), RGB (255, 140, 190), RGB (255, 142, 193)}: const int xScreen =1200; const int yScreen= 800; const double PI=3. 1426535159 const double e= 2. 71828 const double averag_distance=0. 162; const int quantity-506 const int circles=210: const int frames=20; Pointorigin points [quantityl: Point points[circles* quantity]; IMAGE images [frames]:
double sçreen_x(double x)
+xScreen/ 2;
return X;
vdouble sçreen_y (double y)
y--y+ yScreen/2; return y:
vint creat_random (int x1, int x2)
if (x2> x1)
return randO% (x2- x1+1)+x1;
Vvoid creat_data(
#
int index=0;
double x1=0, yl=0, x2=0,y2=0;
for (double radian =0. 1; radian (-2* PI; radian +=0. 005)import random
from math import sin, cos, pi, log
from tkinter import *
CANVAS_WIDTH = 640 # 画布的宽
CANVAS_HEIGHT = 480 # 画布的高
CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心的X轴坐标
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心的Y轴坐标
IMAGE_ENLARGE = 11 # 放大比例
HEART_COLOR = "#ff2121" # 心的颜色,这个是中国红
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
"""
“爱心函数生成器”
:param shrink_ratio: 放大比例
:param t: 参数
:return: 坐标
"""
# 基础函数
x = 16 * (sin(t) ** 3)
y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
# 放大
x *= shrink_ratio
y *= shrink_ratio
# 移到画布中央
x += CANVAS_CENTER_X
y += CANVAS_CENTER_Y
return int(x), int(y)
def scatter_inside(x, y, beta=0.15):
"""
随机内部扩散
:param x: 原x
:param y: 原y
:param beta: 强度
:return: 新坐标
"""
ratio_x = - beta * log(random.random())
ratio_y = - beta * log(random.random())
dx = ratio_x * (x - CANVAS_CENTER_X)
dy = ratio_y * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def shrink(x, y, ratio):
"""
抖动
:param x: 原x
:param y: 原y
:param ratio: 比例
:return: 新坐标
"""
force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数...
dx = ratio * force * (x - CANVAS_CENTER_X)
dy = ratio * force * (y - CANVAS_CENTER_Y)
return x - dx, y - dy#include(graphics. h #include (conio.h #include(time. h #include (math. h #include(stdlib.h
7 CO ,
vstruct Point{
double x, y; COLORREF color;
12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
сОLОRRЕР сооrs[256] ={ RСВ (255, 138, 180), RСВ (252, 145, 196), RСВ (255, 144, 194) RGB (255, 144, 194), RGB (255, 143, 195), RGB (255, 140, 190), RGB (255, 142, 193)}: const int xScreen =1200; const int yScreen= 800; const double PI=3. 1426535159 const double e= 2. 71828 const double averag_distance=0. 162; const int quantity-506 const int circles=210: const int frames=20; Pointorigin points [quantityl: Point points[circles* quantity]; IMAGE images [frames]:
double sçreen_x(double x)
+xScreen/ 2;
return X;
vdouble sçreen_y (double y)
y--y+ yScreen/2; return y:
vint creat_random (int x1, int x2)
if (x2> x1)
return randO% (x2- x1+1)+x1;
Vvoid creat_data(
#
int index=0;
double x1=0, yl=0, x2=0,y2=0;
for (double radian =0. 1; radian (-2* PI; radian +=0. 005)#include(graphics. h #include (conio.h #include(time. h #include (math. h #include(stdlib.himport random
from math import sin, cos, pi, log
from tkinter import *
CANVAS_WIDTH = 640 # 画布的宽
CANVAS_HEIGHT = 480 # 画布的高
CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心的X轴坐标
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心的Y轴坐标
IMAGE_ENLARGE = 11 # 放大比例
HEART_COLOR = "#ff2121" # 心的颜色,这个是中国红
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
"""
“爱心函数生成器”
:param shrink_ratio: 放大比例
:param t: 参数
:return: 坐标
"""
# 基础函数
x = 16 * (sin(t) ** 3)
y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
# 放大
x *= shrink_ratio
y *= shrink_ratio
# 移到画布中央
x += CANVAS_CENTER_X
y += CANVAS_CENTER_Y
return int(x), int(y)
def scatter_inside(x, y, beta=0.15):
"""
随机内部扩散
:param x: 原x
:param y: 原y
:param beta: 强度
:return: 新坐标
"""
ratio_x = - beta * log(random.random())
ratio_y = - beta * log(random.random())
dx = ratio_x * (x - CANVAS_CENTER_X)
dy = ratio_y * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def shrink(x, y, ratio):
"""
抖动
:param x: 原x
:param y: 原y
:param ratio: 比例
:return: 新坐标
"""
force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数...
dx = ratio * force * (x - CANVAS_CENTER_X)
dy = ratio * force * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
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